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Sun Certified Java Developer

Print Version

Java continues to be the most widely used programming language for web professionals and enterprise developers. Makau's course meets the requirements for the assignment exam CX-310-252A, and for the essay exam is 310-027.

3 levels - 99 training modules

 

Available Options

Sun Certified Java Developer - Set of 3 (Individual License)
Makau Course Cover - Box Shot  
CD-ROMs, e-Study Guides$239.00Add To Cart
Sun Certified Java Developer - Set of 3 (Library License)
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CD-ROMs, e-Study Guides$478.00Add To Cart
Sun Certified Java Developer - Set of 3 (1 Year Access)
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1 YR ONLINE, e-Study Guides$239.00Add To Cart

Course Instructor: Larry C. Whipple

Larry C. Whipple is the CEO and main consultant for Information Systems Specialist and a contributing editor for DataBase Web Advisor Magazine. Larry has worked in the IT field for over 12 years and has experience working with systems from mainframes to POS Credit card terminals with special emphasis on PC and client/server platforms. He has programmed in over 16 different languages and was asked to introduce Transaction Server as it was rolled out by Microsoft.

Course Outline

Level 1

1.0 Understanding the Certification Process/div>
  • 1.1 Getting an SCJD Overview
2.0 Getting an Overview of The Assignment
  • 2.1 Understanding the Assignment Description and Nature
  • 2.2 Gauging the Assignment Scale
  • 2.3 Outlining the Assignment Scope
  • 2.4 Understanding Assignment Scoring
  • 2.5 Working with APIs
  • 2.6 Creating Objectives
  • 2.7 Creating Assignment Deliverables
  • 2.8 Designing Caveats
3.0 Understanding the Essay Exam and Exam Details

4.0 Are you ready?
  • 4.1 Reviewing Factors of a Successful Candidate
  • 4.2 Reviewing if You are Ready
5.0 Installing the Environment
  • 5.1 Reviewing Different Editions and Versions
  • 5.2 Getting the SDK/JDK
  • 5.3 Installing the SDK/JDK
  • 5.4 Creating a Client-Server
6.0 Creating a General Systems Design
  • 6.1 Making Design Approaches
  • 6.2 Using a Requirements Document
  • 6.3 Creating the Analysis
  • 6.4 Understanding Design/UML
  • 6.5 Understanding UML Teaser
  • 6.6 Creating a GUI Design
  • 6.7 Coding Conventions
7.0 Using JavaDoc
  • 7.1 Defining JavaDoc?
  • 7.2 Creating a JavaDoc Comment
  • 7.3 Creating Families of JavaDoc Tags
8.0 Using Design Patterns
  • 8.1 Considering Design Patterns
  • 8.2 Using the Data Access Object
9.0 Using Project Management
  • 9.1 Listing Key Facets
  • 9.2 Making Change Logs
10.0 Testing and Quality Assurance

Level 2

1.0 Understanding Abstract Classes & Interfaces
  • 1.1 Comparing Abstract Classes and Interfaces
2.0 Handling Exceptions
  • 2.1 Getting an Overview of Exceptions
  • 2.2 Identifying Types of Exceptions
  • 2.3 Using Try and Catch Blocks
  • 2.4 Nesting or Chaining Exceptions
  • 2.5 Defining Your Own Exceptions
3.0 Concurrent Programming
  • 3.1 Getting a Threads Overview
  • 3.2 Starting & Ending a Thread
  • 3.3 Creating Thread Priority
  • 3.4 Understanding Daemon Threads
  • 3.5 Controlling Threads
  • 3.6 Using Thread Monitors
  • 3.7 Using Object Lock and Synchronization
  • 3.8 Using Wait & Notify
  • 3.9 Using Class Locks
  • 3.10 Scheduling Threads
4.0 Understanding Java I/O and Stream Management
  • 4.1 Defining a Stream
  • 4.2 Using Core Stream Classes and Working with Files
  • 4.3 Getting Information about the File Object
  • 4.4 File I/O Reading and Writing Files
5.0 Record Locking
  • 5.1 Getting an Overview
  • 5.2 Using an Approach
6.0 Conclusion
Level 3

1.0 Understanding Network Programming and Serialization
  • 1.1 Learning Serialization
  • 1.2 Using Sockets
  • 1.3 Understanding Socket Clients
  • 1.4 Using a Client-Server API
  • 1.5 Using Socket Servers
  • 1.6 Getting a RMI Overview
  • 1.7 Building an RMI Application
  • 1.8 Dealing with Firewalls
2.0 Developing GUI
  • 2.1 Understanding Java GUI Architecture
  • 2.2 Using Containers & Components
  • 2.3 Using Components
  • 2.4 Figuring Primary Component Attributes
  • 2.5 Adding Components to a Container
  • 2.6 Laying Out Components
  • 2.7 Understanding the Layout Managers
  • 2.8 Using the Event Model
  • 2.9 Generating Low-level Events
  • 2.10 Understanding Semantic Events
  • 2.11 Creating GUIs
  • 2.12 Learning Useful Components
3.0 Submitting Your Assignment

4.0 Taking the Essay Exam
  • 4.1 Getting the Essay Exam
  • 4.2 Examining the Reasons
  • 4.3 Understanding Areas of Questions
  • 4.4 Observing Sample Questions
5.0 Deciding Where To Go From Here
  • 5.1 Doing Additional Preparation
  • 5.2 Getting Additional Certifications
6.0 Level and Course Conclusion